Pittsburgh, PA

James "Jake" Truckle

Staff Technical Program Manager. 10+ years shipping safety-critical software across autonomy, developer platforms, and AI.

Staff TPM @ Waymo MBA · Georgia Tech M.S. CS 10+ years in tech

Dream it. Build it. Ship it. Play it.
Indie game dev. Coffee art. Tiny painted soldiers.

Currently shipping No Way Inn Founder, Yinzer Games LLC

By day

Leading complex programs at the edge of what software can ship safely — autonomous-vehicle safety, developer platforms, and AI-assisted coding.

Staff Technical PM @ Waymo

Where systems meet stakes

I lead large cross-functional programs through ambiguous, long-tail technical problems — 140+ engineers, 10+ departments, real safety on the line. Currently driving Developer Experience and DevAI adoption at Waymo. Previously ran the Vulnerable Road User safety portfolio. Before Waymo: Uber ATG (autonomy research + safety validation) and Microsoft (Windows energy efficiency, where I shipped Modern Standby and earned a patent).

AutonomyDeveloper ExperienceAI-Assisted EngineeringSafety ProgramsTelemetry & Platforms10+ years

By night

Founder of an indie studio, builder of small weird things, drinker of small good coffees.

Founder @ Yinzer Games LLC

Solo dev. Full pipeline. Patient about it.

Building No Way Inn — a top-down action rogue-lite with handcrafted souls-like boss fights. "Hades meets Death's Door, with a twist that won't let you go." Unity 6 (URP) with Game Creator 2 and custom C# extensions. I own everything: design, code, art direction, audio direction, and publishing.

Unity 6 (URP)C# / Game Creator 2Action Rogue-liteNarrative DesignIndie Publishing

Experience

A decade of program leadership across autonomy, developer platforms, and OS-level performance.

Waymo
Pittsburgh, PA
Nov 2020 — Present
Staff Technical Program Manager — Developer Experience & DevAI Platform
  • Helped scale Waymo's DevAI adoption program — partnered with SWE teams to evaluate AI coding tools, improve onboarding, and identify practical workflows where AI assistance could reduce engineering toil.
  • Managed DevX Critical Journeys workstreams focused on simulation and evaluation workflows, using developer feedback and workflow data to prioritize improvements in usability, reliability, and compute efficiency.
  • Designed and launched Waymo Clusters, a centralized platform for tracking long-running engineering problem areas — replacing fragmented legacy tracking processes with a shared workflow for ownership, status, and reporting.
  • Built the underlying schema, SQL logic, and dashboards for Waymo Clusters, giving cluster leads and cross-functional stakeholders clearer visibility into active problem areas and triage progress.
  • Created the Continuous Triage Strategy and PDRM framework to standardize how critical events are reviewed, routed, and followed up across engineering teams.
  • Supported migration of critical-event triage workflows away from manual spreadsheets toward structured dashboards and automated routing, reducing coordination overhead for engineering triagers.
Senior Technical Program Manager — Vulnerable Road User (VRU) Safety Portfolio
  • 96% reduction in VRU Incidents Per Billion Miles — program-managed the safety-feature roadmap that surpassed human safety benchmarks and unlocked commercial mileage and geographic expansion.
  • Orchestrated the VRU portfolio across 7 vertical and horizontal engineering teams (Planner Reasoning, Perception Semantics, Behavior Prediction), defining standard execution practices for 140+ engineers across 10+ departments.
  • Founded the Escalated Issues Working Group, retiring 13 long-tail show-stoppers and coordinating data-collection campaigns that eliminated driverless Disengage Zones in San Francisco.
  • Led operational readiness for high-visibility driverless rollouts (e.g., SF Halloween) — real-time safety tracking and coordination across Engineering, Operations, Safety, Product, and Legal.
Uber ATG
Pittsburgh, PA
Feb 2019 — Nov 2020
Technical Program Manager II — Autonomy Features & Safety Validation
  • Directed cross-functional research across Machine Learning, Computer Vision, and Motion Planning to accelerate next-generation autonomy stacks.
  • Program-managed vehicle software release cycles — track validation, closed-loop simulation, and safety driver testing — to guarantee regression-free releases.
  • Drove "No Vehicle Operator" pilot planning — defined system requirements, roadmap, and verification criteria for the fully driverless passenger-carrying program.
  • Orchestrated investor & partner demonstrations — operational readiness and live software performance for high-profile events in Pittsburgh and San Francisco.
Microsoft
Redmond, WA
Jun 2016 — Feb 2019
Product Manager II — Windows Energy & System Performance
  • Led the Windows Energy Efficiency Team, shipping core power management features (Modern Standby, Adaptive Hibernate, Software-Defined Battery, Power UX) across millions of Windows devices.
  • Built OS-level diagnostics and telemetry pipelines for real-time power optimization, monitoring system health across millions of devices.
  • Co-engineered driver- and silicon-level energy optimizations through partnerships with Intel, AMD, and Qualcomm.
  • Invented and was issued US Patent 10,394,301: a real-time hardware energy attribution model for per-screen and per-session power consumption profiling (Aug 2019).
  • Earlier: Program Manager Intern (2015) prototyping user-prediction–based hibernate features.

Education

A computer scientist, a behavioral scientist, and a business student walk into a bar.

Georgia Institute of Technology
In progress · Exp. 2027
M.S. in Computer Science
Specialization: Human-Computer Interaction, Machine Learning, Robotics
University of Maryland
Smith School of Business · 2018
M.B.A. — Data Analytics
Selected coursework: Data Analytics, Data Models & Decisions, Strategic Information Systems, Action Learning Projects, Ethical Leadership, Organizational Change, Entrepreneurship, Leadership & Human Capital, Managing Digital Businesses, Strategic Management.
University of Maryland
2015 · Double degree
B.S. in Computer Science
Selected coursework: Algorithms, Data Structures, Human-Computer Interaction, HCI Design Methods, Artificial Intelligence, Computer Graphics, Game Programming, System Architecture, Object-Oriented Programming I/II, Discrete Structures, Programming Languages, Programming Handheld Systems, Social Network Science, Rise of the Machines (ML).
University of Maryland
2015 · Double degree
B.S. in Psychology
Selected coursework: Industrial & Organizational Psychology, Cyberpsychology, Psychology of Video Games & Entertainment, Memory & Cognition, Research Methods, Cross-Cultural Psychology, Basic Helping Skills.
Continuing education
2019 — 2027
Certifications
Multimedia & Game Design — Community College of Allegheny County (Exp. 2027) · Human-Computer Interaction for UX Design — MIT (2020) · Leadership & Culture — Harvard Business School Executive Education (2019).

Games

Shipped and shipping. More to come.

Off the clock

Stuff I make when I'm not shipping software or games. Same brain, different mediums — small, tactile, finished.

Miniature painting

Currently working through Darkest Dungeon: The Board Game — heroes, abominations, and Lovecraftian critters. Practicing edge highlights, zenithal priming, and the patience required for tiny faces.

Ongoing
Group shot of painted Darkest Dungeon: The Board Game hero miniatures on terrain.

Latte art

Free-pour rosettas, tulips, and the occasional swan. Home espresso setup, slowly improving milk-steaming game.

Ongoing
Tulip latte art in a black ceramic cup, espresso machine behind.

Running

Building consistency, chasing PRs, and (occasionally) signing up for races I'll regret around mile 8. Race log below pulls live from my training spreadsheet.

Ongoing
Active runner — race log syncs from a personal training spreadsheet. Live list appears once it loads.

D&D Campaigns

Long-running tabletop campaigns as player and DM. Heroes, villains, occasional total party kills. Campaign log below pulls live from my campaign tracker.

Ongoing
Long-time D&D player and DM. Campaign log syncs from a personal tracker — live list appears once it loads.

Résumé

For TPM, PM, or program leadership roles in tech, autonomy, or platforms.

For game design, gameplay programming, or production roles in studios.

Technical Program / Product Leadership Résumé

For TPM, PM, or program leadership roles in tech, autonomy, developer platforms, or AI tooling. Covers Waymo, Uber ATG, and Microsoft with quantified impact.

Game Development / Production Résumé

For game design, gameplay programming, or production roles in studios. Leads with Yinzer Games and reframes a decade of professional engineering work through a games lens.

Get in touch

Find me

Reach out for senior TPM, platform leadership, developer experience, AI tooling, autonomy programs, or just to compare notes on a tricky technical program.

Reach out for game design, gameplay programming, indie collaboration, or to swap a latte-art photo for a mini-painting one. Portfolio, socials, and a coffee jar below.